Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This was all done in about 2.5 days. I've learned a lot since starting pvz2 fp and I've realized that making most of the map as full models in blender and substance painter is better looking, faster and easier to make for me, and is better for performance. I feel like these detailed environments match the feeling of the pvz2 backgrounds much better than what I had before