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Spent the last two days thinking about a game about language and territory where you play a people being colonized. I’ve cribbed a lot from Avery Alder’s “A Quiet Year” and Thorny Games’ “Dialect”.

In the first phase, you make your culture by drawing cards containing words and some possible meanings for the word. You choose one meaning and place the thing on a map.

In the second phase the intruders show up and start taking over the things, and substituting your language and culture for their own.



Wow! These are some serious design notes.