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Hi, I haven't tested it in-game but looks promising and I can't wait to try it out :>

I wonder about shifting speed - is it intended to allow only shifts by one degree (eg. 0->1, 5->4) or by two degrees if they spend the second action, regardless of the vehicle (except the NOS, which seems op as the means to accelerate from 0)?  I've been considering to allow further shift as a Dynamic Action,  I wonder if that would be the preferred approach.

(+1)

Hey!

The rules are intended to allow you to shift up by 2 degrees on the drivers turn - once for free (similar to a moving on foot) and once in place of your action.

I've been talking with another GM who uses the rules a lot, and they suggested that it's doubled. So you can do it up to 4 times (2 movement, 2 action). I really like this and think it allows the driver a bit more freedom on their turn.

In hindsight the NOS bonus is badly worded. It was intended to let you go over your vehicles max speed for the duration but not just flat out get you there. I'll have a look at it for the inevitable 12 month anniversary errata update.

Appreciate you taking time to comment!

Hi, thanks for the prompt response <3 I don't want to bother you with questions every other day but there was actually one more thing that I could ask you about - weight class.

I assume that at the beginning of the encounter weight class dice are rolled for each vehicle to assign their weight class for the duration of the encounter.

As to the hazard table, the rules are presented as follows: "Roll vehicle weight class die and consult the table below". Given the singular "die", should that be 1d12 for light, 1d6 for med and 1d4 for heavy, or 1d12, 2d6 and 3d4?

All the best,

K

Now that I tried it out, I'd like to offer further feedback regarding the weight class.
In the encounter that we've played there were 5 motorcycles and two cars. Having rolled the dice, their assigned weight classes were:

2, 5, 8, 12, 12 for motorcycles (light weight, 1d12)

4, 7 for cars (medium weight, 2d6)

The situation where light vehicles were assigned higher weight class than medium vehicles was, in fact, quite likely to occur. As presented on https://anydice.com/program/877 the likelihood of rolling 12 on d12 is 8.33%, while for 2d6 it's 2.78% and 1.56% for 3d4.

If the original goal for the weight class dice assignment was to make the light vehicles least likely to have a high weight class and the heavy vehicles to be most likely to have it, then the 1d12/2d6/3d4 dice distribution does not support that goal.

The likelihood for weight class dice carries over to the Hazard Table as well - light vehicles are just as likely to roll any value between 1 and 12 while medium/heavy vehicles will tend to roll medium values between 5 and 9. Here it could potentially be the desired outcome, with heavier vehicles generally being more stable (?).

Apologies if this message comes of a bit dry, my intention was to be as informative with my findings as possible, I hope it helps :)

(+1)

No worries! Happy to help.

The weight class die are used to roll on the Hazard table when a player triggers one (the !!! symbol) and as part of applying damage in a collision. So for one of the medium weight vehicles you'd roll 2d6.

It's not a perfect system, but it was intended to weight the average results of the table to different vehicle weights and give a slightly variation in damage depending on what you're slamming into someone with.