Great showing! Rival, I really like the combat system you've added, could be polished up a bit more, and the aiming feels quite useless, however it's a great idea! I think the biggest issue is the fact that you can just activate cards and instantly draw a new hand, there's no timers on anything.
Viewing post in Sweetland jam comments
when remaking the combat ( which was 48 hours before deadline) I kept A LOT of the old combat stuff in the new one, due to time restrictions, also curious as to what worked and what wouldn't. Honestly I was going to scrap the card system entirely and just go with a more traditional rpg, but I lacked time due to what I had left to do. Thanks for letting me know what worked and what didn't rival!