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(+2)

Holy, I REALLY love this game, not gonna lie. I look forward to the rest of it, It's been a while since I got this attached to a game (precisely since midnight train's development) and I gotta say, best of luck to the devs, I'm here to support you in any way possible!!

I really wanna leave some thoughts on the game though. I did NOT expect a "demo" to be this long, frankly speaking, I didn't read anything when I downloaded the game and thought it will be over when I enter the bus. But this was a lot more and genuinely surprised me in a positive way.

Even though I did the survey I kind of really wanna leave some more thoughts here!

Lacie is definitely my favorite character, might be self reflection but I adore her so much. My favorite area (visually) was definitely her house, I feel like it was just perfect, of course the other areas are also done well! But her home somehow just felt warm, in some RPG maker games there is less attention to homes ex. less decor but I loved the detail in this one. 

The miss Knives house and the facility are honestly a lot more hard than the previous two areas though. When I was doing the wheels (?) minigame for the elevator,  I actually did not get the second number 15 wheel and just removed the already existing one, later when I read comments I noticed that there is a second one. It was rather confusing and little leads to what to do, if I didn't see the comment saying a key is in the box pushing room I never would have gotten it. It was not frustrating, but I think I lost a bit of time walking around every room multiple times checking every pixel, haha.

Miss Knives house was slightly less hard, but I gotta say the painting lady chase scene was a pain in the azz, she was catching up so fast no matter what I do, and if at one point she hasn't glitched I never would have finished that part... She just suddenly ran in place at one point? I even stopped to look at it since it was funny but oh well lmao ( If I recall correctly from last night it was at the path of the road where it goes a sharp upside U turn)

And I need to address the Rune and Miss Knives minigames... It felt like every split second matters and I was on the edge for sure lol I ended up giving up on both as they were just too hard for my neurodivergent mind to handle. I've thought about it this morning, maybe adding a game difficulty at the start of the playthrough would be a good idea, and the easier level would slow the spikes/knives down a little and add at least an extra second for the slower players to react. Just a thought, although if you just leave the skip button in the final game it would be okay too.

Nevertheless I have no other thoughts that stand out. I adore the details in this game overall, you did such a good job and sometimes I would just sit Lacie down and let the OST play in my room while I do whatever. Really comforting. No matter when the next chapter/update comes, I'm all here for playing it. Frequent dev updates would be amazing though, good luck to the devs and I'm sure this will do amazing, even better than Project Kat!