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First of all, did you make this with gamemaker? If so HOW DID U GET IT TO LOOK SO GOOD ON THE HTML5 BUILD?? seriously the pixel art is amazing, good job, I use gamemaker and my html5 builds always look like dog. 

The combat feels great, I'm impressed that you were able to make such a complex system in just a month. It's definitely challenging but that didn't make it any less fun. great game!

Hello, breakableBird! Thank you for the kind words! Yes, I use GMS2. I'm not an expert, but I'm very familiar with it. While I'm developing a game, I always test the desktop version THEN the html version in sequence. Constantly. Usually, some changes might break or make hmtl version with colateral effects. For example, if you test and pay attention to both versions of the game that I had uploaded, you're going to notice that the energy bar (yellow bar) in the html version is "strange" compared to the desktop version. The black outline rectangle just doesn't draw in the right place. Maybe some ignorance from my part, but I just left it that way. Because, eventually I'll turn that too into a hand made sprite (for now is been drawn by a built-in function - drawhealthbar).

In relation to the combat system, I am no stranger to messing up with combat mechanics, in a very intermediate/amateur level. I just think about things that would be cool, then I test them out with placeholders. That's it, another thing that I do. I ALWAYS use a bunch of placeholders, because I code first, make graphics later, then SFX, VFX and music. Sometimes, I mix the order, because art may inspire mechanic, music could inspire art and so on and so forth.

Finally, I'll share very briefly a mindset that speeds up my development time. I always try to portray and conceptualize the whole thing (the game, of course) from start to finish during the pre-production phase. As I gained more experience, my predictions became more adjusted to reality and each time I can foresee some kinds of challenges as well. I like to sketch, prototype and test things as earlier as possible, very fast. A lot of people may disagree, but if the prototype doesn't have a seed of fun, I, personally, just will try something else. Until it becomes fun!

Cheers!