18 FEB 2023:
Scrapship has been in development for 3 years now! I started on 16 February 2020 and have been working on it daily ever since (excepting business trips, vacation and illness). How have I managed to stay motivated to work on this project for so long? I just do a little bit -- 1 hour -- every day. Some days or even weeks I feel like I'm making no progress, but others I feel like huge breakthroughs are being made. Ultimately, I have faith that the end result will be worth the effort. And I've certainly learned A LOT about game development along the way. The game is certainly getting closer to done, slowly but surely. I'd like to finish this year . . . but I'm also not going to rush it.
- Made an animation where the cargo ship guns power up to indicate that they're active.
- As seen in the gif a couple posts above, the cargo ship's guns were all red. Now, guns that are active are green and only inactive guns are red. This also helps with the color contrast -- a red projectile coming from a green gun looks much better than a red projectile coming from a red gun.
- Cargo ship can damage player
- Fixed the bug where scaling the size of the earth was causing the game to crash (a variable was resetting to true when it needed to stay false).
QUOTE OF THE WEEK:
"You don't concentrate on risks. You concentrate on results." -- Chuck Yeager
Thanks for reading and have a great rest of your week!