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Cooking! It took me a while to figure things out, definitely has Overcooked vibes! The theme was very well applied here, well done! The fact that you can improve the kitchen and optimize the workflow adds a lot of depth to the game. The bosses design and the giant salesman are very cool!

I have some suggestions:

  • Switching items. For example, if the character is holding an item and is trying to put over a "placement" that already has something, if possible, I wish I could switch the holding item with the idle one;
  • A timer or lose condition would make it more interesting, I believe;

That's it, good job!

Thanks for playing! I definitely wanted to implement a lose condition but I both ran out of time and also felt the game was too hard for a jam with it. There are timers on the orders which count down, just nothing happens when they reach zero. Also the switching items is a good idea, I think I'll add that to a future update of the game.