Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Take the shellcore command game for example. Every ship start with a very small body/core that you can build from:

Core

You can then use modules such as hull, wings, weapons, engines to connect and to make the shape of the ship. More modules mean a bigger ship:

Small ship

Medium ship

Big ship
Example of different shapes/sizes


Different shapes, same size

I know that the modules in this game and this pack have different scales, but this is just to show that you can create various shapes and ship sizes with just enough modules, no matter the size. In my opinion the secret is the HULL modules. They make the main structure of the ship and connect the body to other modules.

That's what I'm thinking and I hope it's clear!

Also, I really loved the pack, so I'll be doing a game where players can design their own ships from body using other modules. Each module will have it's own property and stats. The engine for example will allow fwd/bwd or strafe movements, depending on the location of the engine. Wings will speed up rotation but also increase the overall mass and so on.

Thanks a lot for your detailed reply, Lenda. I did not expect that, to be honest. After doing some research on Shellcore Command, I can only agree with you: that would be a much cooler way of building a ship. My next update will include such modules and we'll see where it goes. You really got me thinking. ;)