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The game felt more explorative than feeling any threat from enemies, not sure what unlocking chests were there for, I'm assuming you were to award the player when opening them. It took me a while to realise the empty key at the bottom was part of the UI and not on the map itself. The squid was the best part of the game and I wish there was a more of challenge like this throughout the game but still decent effort made so far especially in the graphics.

Hi, thanks for playing ! As for the chests, they are not finalized, there will be rewards. Also, for the user interface, it will be modified in the next version. The rooms will have riddles and the bosses will have more attacks.