Definitely a very engaging game, there's no pause and he story is continuous, story vise and puzzle ideas are really good imo.
belows are a few bug/recomendation:
but yeah being the 1st demo and all, there's a few jarring bug that i've run into during my play, ie, golem tranportation, wolf taunt mechanic during final puzzle and acces to softlocked area using the flower pixie.
hope this vid will help you see in player peerspective.
the "tutorial" level should also include wasd move instruction , because it took me a few sec to realised that i can move during that time.
i also hope the golem can interact with the pillar from the back side too
belows are a few bug/recomendation:
but yeah being the 1st demo and all, there's a few jarring bug that i've run into during my play, ie, golem tranportation, wolf taunt mechanic during final puzzle and acces to softlocked area using the flower pixie.
hope this vid will help you see in player peerspective.
the "tutorial" level should also include wasd move instruction , because it took me a few sec to realised that i can move during that time.
i also hope the golem can interact with the pillar from the back side too