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The atmosphere of the game, top notch! The environment and graphics are pretty good. Also, very unique take on the theme! Building the shape of the weapon is an interesting idea. I see untapped potential here, so a few suggestions:

  • When the player takes hit, having the weapon destroyed makes the game unnecessary more difficult, in my opinion;
  • The player could throw the weapon upwards as well (I tried without being able to, but I'm no sure if there is a way). Maybe even diagonally!

Well done!