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When i import it the models have the texture attached to it so when i change the texture it merges the two different textures. How do i fix that?

 

I haven't bought it yet, but I assume it uses its own UV map to map out the textures. I'd look at the original material to see what actually fits it, and then create your own texture that fits that. However... be careful as some cutscene/move players can jump characters BELOW the terrains created.

i used the original texture as reference. it uses basic Bakin ground textures, but every time I add a new texture though it makes it a different color still 

weird, i thought it might be something with the update, but i tested it adding new material to the objects and worked.
do you tried to change the shader of material?

How do you change the materials shader? 

I'm new to this, sorry

(1 edit)

sorry it took so long to get back to you. go to 3d stamps then underneath it where it says models, find your model.

It will show a panel on the right with material 1 - in that box is a little white icon with an arrow pointing left.

this will show THAT model's material settings. in the middle of the panel on the right is where shader settings are, a)n, map_nolit, whatever, etc. that's where you can change its shader style, as well as the UV map that it uses.

sorry for the late reply. In my 2d stamps it doesnt have a model section, only 3d stamps does

Is there a way for us to talk directly? if you could message me directly on discord DeHex#2515 so I could show you the problem that would be greatly appreciated. 

Hello?