Incredibly polished experience! I am surprised at the quality of presentation for a game made within a month. The variety and flourish of the boss attacks are impressive, and your guys' implementation of the theme coupled with the custom nature of building your bot stands out a lot. Through all the attempts I made, it felt as though Thomas was a little too tank-y (and maybe that's intentional), and it sort of took away the fun for me after a few fights. I'm not sure if I was able to get a crate of parts right at the start, but I assumed I had to earn some sort of currency before being able to, so I went into the first fight without any attachments. No dodging makes the difficulty of the fight feel especially disproportionate, so you might think about adding clearer communication to the player regarding when they can get upgrades (or force them to interact with the shopkeep before going to the first fight). In the end it's a really cool game with a shocking level of quality, congrats on such a complete product!