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This game is a standout for me. Its concept feels natural and intuitive, and the gameplay loop flows seamlessly. The simple AI of the enemies is a highlight, as it allows players to strategize and take out groups of enemies with precision.

However, I do have a minor critique: the camera’s close proximity can be problematic. I died quite a few times from not seeing an enemy when moving up and down the level. Perhaps a zoom-out feature could alleviate this issue. On the other hand, this change could make the game easier, so adding some sort of time pressure or combo meter could create a more challenging dynamic. This would make every shot count, even in situations where the optimal line-up is not present, creating a sense of urgency and increasing the stakes for players seeking to achieve rewards.

Thanks for the positive feedback! Yeah, I see where you're coming from with the camera proximity,I didn't actually play the game in fullscreen until later in development, which was a mistake :-( I was actually intending on adding comboes if i had more time,, in particular one that encourage the use of killing enemies through mirrors, but I ran short on time.