This game is a standout for me. Its concept feels natural and intuitive, and the gameplay loop flows seamlessly. The simple AI of the enemies is a highlight, as it allows players to strategize and take out groups of enemies with precision.
However, I do have a minor critique: the camera’s close proximity can be problematic. I died quite a few times from not seeing an enemy when moving up and down the level. Perhaps a zoom-out feature could alleviate this issue. On the other hand, this change could make the game easier, so adding some sort of time pressure or combo meter could create a more challenging dynamic. This would make every shot count, even in situations where the optimal line-up is not present, creating a sense of urgency and increasing the stakes for players seeking to achieve rewards.