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I had a good laugh with this. You don't need the duck/crouch unless there's something I didn't catch. I stopped after the 2nd "iteration" but I was hoping to see what "lurked below". Other direction is when the camera zooms out, seeing what's below also along the sides like the player is surrounded. 

Fear the ladder!

(+1)

Thanks for playing and your comments.  I've added a 'spoiler' and 'ideas based on jam comments' section to the game page.  Exploring what lurked below is something that an expanded game could have after the Jam.  I'm glad you were interested to explore it.  I did intend (and tried) to have the hell-scape surround the sides (and even the top) to show the ascent was taking place in a bubble inside the reality...but I ran out of time to make it look good.  We're on the same page though about 'surrounding' the player would have even more impact.