Paper Route is visually gorgeous and I love the feeling of the paper throwing mechanic. Below are a few of my answers to the focus questions.
The game had an interesting challenge. There were some times where it felt like a hit was inevitable, but it was smoothed out by the health pickups! I do feel like a gradual speed up as you progress through the level might make it a bit more difficult, both to get papers on the porch and to survive which could be fun.
I love the style of the interface! The money and health indicator were a little hard to see but major ups otherwise. The controls feel goods as well, the fact you cant go all the way backwards definitely makes it feel like your on a bike and that's great.
I like the art a whole bunch and the paper throwing mechanic is great. I'd love to see some sort of progressive difficulty if it's supposed to be an endless runner, that way we could have a place to spend out money and then get back into another run of the game.
It might be fun if you guys had palettes for your color template! That way if you do multiple runs each is slightly different, though of course there's limits to this with the art work. I'd also like to see a bit of house variation, maybe a bigger one or a smaller one with some slightly different mechanics, just to spice things up.
Great job guys and congrats to the team for putting this together for the playtest!