Progress continues on my jam entry!
I made a tutorial/explainer video on how I do game physics:
This is kind of a partner to a blog post I made last year on how I do physics for my games, which I have made public if you're interested!(The source code is also available if you want to become a patron.)
Since then I've been kind of developing this skateboard precision platformer idea, trying to get the controls feeling right.
I'm gonna get back to work so I have something to show at the end of the month!
Thanks for reading!
KC