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Progress continues on my jam entry!

I made a tutorial/explainer video on how I do game physics:

This is kind of a partner to a blog post I made last year on how I do physics for my games, which I have made public if you're interested!

(The source code is also available if you want to become a patron.)

Since then I've been kind of developing this skateboard precision platformer idea, trying to get the controls feeling right.

I'm gonna get back to work so I have something to show at the end of the month!

Thanks for reading!

KC