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Love what you got going on here, visually and story-wise! I think the combat atm feels stiffer than expected cuz the amount of time it takes to start attacking or do anything after you swing your weapon is so long that it's impossible to do any sort of quick slash-n-dodge kind moves, like there's no way to attack while moving or move right after a swing like other hack n slash games. The combat is surprisingly slow because of this and was a bit of a let down. Would love to see the combat get improved! Also, even on my RTX 3060 TI the game dropped a lot of frames, mostly when I look over at this one area where there's this sorta hallway, could be there's too many light sources but i dunno. Not bad what you got tho!!

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Hey SlyBalto, thanks for the comment! All of your points are valid, if I had the time, I could definitely make the combat system a bit better. I wanted to create a fluid system like you mentioned, but this led to awkward character movement and animations, so I coded it to prevent the player from moving too much when attacking. And yes, I do believe I put too many light sources; it makes the level look very atmospheric, but at the cost of performance. I will definitely learn and try to improve from this, thanks again! PS: which version of the game did you download? The second version, the one with (BETTER PERFORMANCE LOW GRAPHICS) in its name may have better performance.