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(+5)

LOL, this was a fun one.

The design is that of a maze game - walls, pickups, enemies, a goal

The strength of this game isn't in its gameplay design, but in the atmosphere and adherence to theme.  Evolution is a perfect example of endings being a new beginning, and the mouse *does* evolve in some way - she's not strictly an action-RPG character where Number Goes From Down To Up; numbers of deprioritized things also go down

It's obvious that the assets aren't flipped and someone put love and time into everything on the screen.  I found the atmosphere sort of Pikmin-ish - the fact that the predators just crash through the walls of the maze and are enormous really had me scared for my already-doomed mouse.  The deranged principal investigator's notes also added to the general "is this cute or horrifying?" vibe.