I thank you for your honest opinion about the game and I can see your point. But, when I started making this game, I wanted to tell a story. The story includes prostitutes because it's based in the Old West and prostitutes were prevalent during that period. I've seen comments from others regarding other games that have said something similar to what you said. That they'd like to have control over which characters they interact with and not have forced scenes as you say. Making a game like that can greatly complicate the development process as you have to keep track of whether or not the player rejected the particular character or characters that you are now trying to create a scene/event for. If they did, do they just not see any content and jump to the next scene, or do I now have to create an alternate scene for them? If it's the former, do I now end up in a situation where I'm, due to time constraints, creating an update that only has content for route A and none for route B, so that some players have no content in a particular release/update?
So, it's something that could be done, but might end up making the development process a bit more complicated. That's something I will definitely keep in mind for future projects though.
I will say, without spoiling too much, that you can avoid one of the prostitutes completely, if you choose.
Thanks again for your comment and thanks for trying out the game.
The Cap'n