Interesting side scroller with a lot of technical work in the game dev. I like the shaders being used in the neon/tron world. The animations are all neat. The intro scene does help us get a sense of 'feeling' for the character. It was hard to feel any sense of threat because many of the skills were so powerful they cleared all enemies in front of you and could be used continuously. It does seem like I spammed some because the attacks got queued up and sometimes I needed to wait for 7 or 8 skills to unwind even when there were no more enemies. I think you've got the good start to a fun combat game. To really excel, the combat and not combat will need to fluidly move between the two states (in my opinion). Music and sound would really help bring the game to life.
Also, you may want to put a content warning that the game includes a visual representation of suicide.
Good submission.