I really liked the graphic and animation in this entry, the game starts quite difficult but I still found it enjoyable, the mechanics are nice but it took me a while to remember that WASD is not used for movements ahaha Nice Job!
Viewing post in Flannery Flames - Prelude jam comments
Hey, Minga! Thank you, thank you! Yeah, the word hard/difficult came a lot this time around! But I'm already working on the game again, to solve this. I'll make it more friendly and "fair" to new players. During development, due to the time schedule, I had to make "harsh" decisions about a lot of things, and that includes the behavior of the bosses. It's not like I wanted to make them difficult. I just went full pragmatic in order to deliver before the deadline. That said, it's actually a very easy thing to fix, and I'll do it!
Actually, I believe you can to map the movement to WASD. I just did it here on the web version.
Cheers!