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Thanks!  Yeah, we definitely need more typing games urgently.

A perfect score!  I wanted to do a bit more with the score like harder curses giving you more points per round and the time left in a round getting added to your score (like Mario) but it felt a little gamey and I wasn't sure how I would balance the scoring without lots (and lots) of playtesting.  I also experimented with having more than three rounds but it got impossible very quickly - one consonant swap, one vowel trick, and then some form of anagram seemed like a nice curve.

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I concur, we even need them urgently :D

I’m not a tryhard by default, but I can definitely be baited into tryharding, so good job baiting me into perfect score, I deliberately chose to do well in this game even though it was painfully hard :)

Memorizing the words was most important, it decreased difficulty significantly.

As you say, more complex scoring would be hard to balance, I think this was a very appropriate solution, I wouldn’t seriously want to suffer even more than the maximum triple-curse :)

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Yeah, being able to remember the words is big.  I really want to explore that bit of the game more because there's something weird that happens after you play it for a while when you start to be able to pick out the correct word from a seemly random bundle of letters like "bglnyy".

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Oh yeah, I think you’re onto something here, it was very interesting now that you mention it 🤔

I feel like in the Litany of Curses I have support for mistakes (lol) where you can type incorrect letters possibly creating some hilarious sentences, but as players are motivated for high accuracy, this mechanic wasn’t really utilized properly. I, for one, backspace all my mistakes…

I’ll think about this, there’s something interesting about errors and error correction - you’ve proven they can be a very interesting game mechanic, even. Inspiring!