Hey hey, I overall enjoyed your game and ha a lot of fun with the movement. I liked using the shotgun as an added movement technique. To answer your questions, the movement itself is fine to say the least, I wasn't expecting something like Titanfall 2 or anything but it felt like I was sticking to the ground a little too much after I came in contact with it. How am I supposed to keep momentum when I'm not in the air? The fog itself wasn't a huge challenge most of the challenge came from the control scheme that you had chosen for the game. In the later levels the fog needs a speed increase along with a tweaks to your levels to allow for more momentum based obstacles. I feel like the fog to be more of a nuisance than a danger in most cases. No one section seemed unexplained or too difficult I only had issues with the controls. I feel the addition of enemies could be an interesting concept, how would you integrate them? How much health would they have? would they attack back? Block you? Also with the current physics I don't believe fights would be very fluid. The only thing I can ask for is PLEASE PLEASE PLEASE allow me to jump off the rope with space bar. It would make platform swinging so much better, space bar registers as a way to "jump off" the rope instead of clicking to just let go. You guys have done a lot of work and I hope to see more.