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(+2)

good concept and interesting gameplay, but the beat sounded wonky at times. did you use grageband for this?

No, I just downloaded some drum sound effects. The timing works by a BeatGenerator script firing an event every semiquaver, which is picked up by any BeatObject in the scene. Each BeatObject has a number attached to it, which equals the beat in the bar it plays.

If it sounds wonky, it's probably to do with some lag or something like that.