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(+1)

this was great! haha when they threw the cat in the trash

The gameplay was naturally fun and intuitive. For almost every mini-game I was able to pick up on the goal immediately. The graphics and audio went very well together and the dynamic music made me feel stressed in a good way haha like it allowed the player to feel like they have to move faster. Great job!

The only criticism I have is that I wish there were more mini-games for each animal but it makes sense given the time constraints that that would be hard. 

(+1)

Thank you so so much for your comment! 🧡

I would've loved to have more minigames, but my ideas weren't really that great and I decided to take a quality > quantity approach. Though I have thought about expanding SiL with more minigames and modes so it can be a full mobile game or something along those lines... 👀

(+1)

ya it was actually very addictive to play, reminds me a lot of "dumb ways to die" but 10x cuter lol