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There were definitely a few quality-of-life improvements that some people suggested which I somehow overlooked. My intro cutscene was not skippable and during playtesting, I never once thought that that might be an issue, even though I must have sat through it at least twenty times. 

I also found that the web build was significantly slower than the downloadable build, most likely to do with the meshes, which were fairly unoptimized. Time constraints however, forced me to put that on the bottom of the to-do list just so I could have a finished game.

Two things I'll consider fixing once the jam is over.

Here's the game page in case anyone is interested.

Rate I Forgot the Bus Again