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(2 edits)

Started porting the BattleSquad game into GLOVES, the level view is just the map view of the battlesquad level. (3d view on the left, in menu 2D view on the right).

So maybe to get it up and running fast just allow the option of regenerating the level (a single building) or altering it's size.

Then moving into deploying enemies and players and running a turn based game of FIST... lots to do B4N.

Player/Game master editing or level layout is being put on the back burner for now.

Should the map be just shades of green to keep with the green screen retro look of things?