Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

I ran this with a complete newbie to roleplaying this past Sunday and it worked excellently. The tarot cards did what they're good at, which is telling a cohesive symbolic narrative over time. and the structure of the game makes the narrative fleshed out and concrete, giving a strong framing for the story. There's a good balance of roleplaying directly and narrating actions, which made it easier for the newb to get into.

We were a bit pressed for time so didn't spend too much on the disarming/bluffing, but it was still a really delightful game with a really cool ending for us!

I like that the rules emphasize to use the imagery on the cards to guide your stories. A lot of tarot games make the fact that it's *tarot* with pictures and symbolism sort of an afterthought to the ranks, suits, or latent meanings with the pictures as an afterthought. But this game instructs to use the imagery directly. It helps that I was using a very lush deck (The Chromatic Fates tarot).