Thanks for the feedback. There definitely wasn't a way to skip the cutscene, one of biggest gripes with the game. Something I now realise could have been an easy fix. Funnily enough, I did start off the project with my own model of an infinite road, but I thought the shaders that I was using weren't going to work well with it. I'll definitely see if I can get the old one to work, because it was actually much easier to work with. (Something I want to talk about in a post after the jam is over).