Thanks for the feedback! I do plan on fixing the game later (no promises, however).
The whole AI needs to be fixed up really. as when they are wandering, they often walk through each other and don't avoid one another. I did plan on having a lot more things such as a police mechanic and panicked NPCs. another thing that was annoying but didn't know to fix was the NPC movement. I'm not sure if you've heard of A* Pathfinding but it saved my project as the NPC roam about. the only problem that isn't too problematic is that the NPCs don't go up and down? sure they go passed objects by going under or over them but they don't go walking up and down the map normally (if that makes sense).
another important feature I was going to add was a money system. you weren't meant to have the SMG and Grenade launcher at the start, when you gave someone flowers or kill someone, they would give or drop money for you to pick up and go to one of the vending machines and buy guns there (sounds silly I know but I think it fits). but I didn't have time for the money mechanic and I wanted to have those guns to use.
I like the idea of the different endings... maybe if you are a pacifist you get better flowers or upgrades and if you are postal, you get this and that, and so on.
the respawning was yet another thing that I wanted to fix but didn't have time for. I was going to make it so it looked like your soul was being sucked into another NPC at a random location on the map but the deadline was creeping up on me so I had to do something.
I plan on making a post to address these issues and hopefully, make an update for the game and maybe even a WebGL build for it so you don't need to download it. so if you liked the game, you can stick around and see what I do with the project in the future.
Thanks.