For a weeks' worth of work, you got a great foundation for a game. Menus, gameplay, art all there.
I didn't have any issues playing, only what I believe was a small bug where befriended characters would go to where I spawned in when I died as though they all wanted to pay respects to their dead idol, which I thought was kind of funny.
I think maybe the game needed a couple more consequences for the player's actions. As an example, maybe killing NPCs spawns in police to stop you, then when you die, they could stay around and make it harder for you to go on another killing spree but if you start befriending people, that makes them less on edge until they disappear completely.
It was just a thought but hopefully it helps.
Love what you've got so far either way.