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Wow! I am so thrilled that you liked the cinematic!! It was my first time ever animating, even the movements of the character had me doubtful during all the Jam, but I have seen that you guys have liked it, and that... you have no idea how amazing it feels to recieve this kind of feedback, so from the bottom of my heart, thank you so much!! I am also very happy that you liked the aesthetics of the game!!

As for the part where you got stuck, if you couldn't let go of the rope, it may have been that I used a different Key for releasing from the rope, given that I didn't had enough time to change the logic of the game to make that action with spacebar as well, which I understand that is the most intuitive key for that action, so, if that was your case, then the Key for releasing  from the rope is the "C" Key. On the other hand, if it was a glitch/bug, it could have been that the Unity's physics engine was causing some stuttering given that I didn't have a lot of time to optimize the rope's physics, and precisely, ropes tend to have those kind of issues when implemented in games.

In any case, I am super glad and very happy that you enjoyed my game, and once again, thank you so much for your kind words, I truly appreciate them!