wouldn't a better transparency solution involve just having the actual assets be transparent over the inbuilt windows "transparent" color; in order to avoid the transparency overlap currently present?
I did a poor job of explaining this so I'll leave an example.
Current system:
Each sprite utilizes the inbuilt windows transparency system. When an overlap occurs the faux transparent pixels overwrite opaque pixels.
Proposed system:
Each sprite is stored as a transparent PNG overlayed over a background of the faux transparency to produce a more accurate effect. Is the current windows transparency system too inefficient to achieve this without significant overhead?
Also do you have devlogs available? i would like to make my own desktop gadgets at some point.
Thank you, and please ignore my username.