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(+1)

wouldn't a better transparency solution involve just having the actual assets be transparent over the inbuilt windows "transparent" color; in order to avoid the transparency overlap currently present?

I did a poor job of explaining this so I'll leave an example.

Current system: 

Each sprite utilizes the inbuilt windows transparency system. When an overlap occurs the faux transparent pixels overwrite opaque pixels.

Proposed system: 

Each sprite is stored as a transparent PNG overlayed over a background of the faux transparency to produce a more accurate effect. Is the current windows transparency system too inefficient to achieve this without significant overhead?
Also do you have devlogs available? i would like to make my own desktop gadgets at some point.
     Thank you, and please ignore my username.