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(2 edits) (+2)

Skin! 

In previous update you saw her skin was not resembling skin at all, but not anymore:

This was achieved with a proper skin shader I did, this means the game will render the model based on the color I have set for her skin and the current lighting environment to make it look like actual human skin. The procedure is called sub-surface scattering which is just a "fancy" way to describe how light bounces on and in your skin (also happens in plant leaves and certain types of rock like salt)

Here is the off/on comparison:


much better, right?

The engine also calculates direct scattering from sunlight, here is closer look on her hand making V:


I just kept short about the technical details on how the effect works, but if anyone is interested I can go deeper in a special post.

Thanks for reading my update, and until next update :)