notice the plugin now conflicts with pautomas' player fields on ground plugin, any way to have them both? or a way in pplus to check if player is on ground?
Viewing post in GBStudio Platformer Plus comments
I decided to remove support for 'grounded' because it added a little bit of additional slowdown to the code. Instead, the recommended way is to use the Store Platformer+ State in Variable event, and then check whether it is the ground state.
If anyone really wants to see grounded come back though, I can re-add it.