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notice the plugin now conflicts with pautomas' player fields on ground plugin, any way to have them both? or a way in pplus to check if player is on ground? 

I decided to remove support for 'grounded' because it added a little bit of additional slowdown to the code. Instead, the recommended way is to use the Store Platformer+ State in Variable event, and then check whether it is the ground state.

If anyone really wants to see grounded come back though, I can re-add it.

thanks for the clarification. glad the other fields are working still,