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Hello everyone, I'm the level designer of the game "share your treat, don't be tricked" when the jam started, the team and I were working on various concepts of the game and what it should be in general. Having settled on the Halloween theme, my task was to come up with an environment that could convey this atmosphere to the player. It all started with the concepts of a house on paper. I took references of real houses and tried to imagine how it would look not only from the top view but also from the perspective of the camera




After I roughly figured out what the level should look like, I tried to schematically express its dimensions in 3D in UE5 using BSP geometry. Then I had to delete it and do it again (because BSP geometry loads the game very much. Then there were problems with the walls and I had to redo the walls, ceiling, doors and so on so that they were modular. There were a lot of problems with the light because our shader did not perceive black XD and we had to redo all the models to a new atlas)


 it was also fun with sprites because I was redrawing every time because of copyright. In the end, it turned out to be a level that all the members of my team really liked. It was the most exciting adventure of my life in two weeks, especially my favorite team. I love you guys very much ! Thank you for giving these wonderful moments♥♥♥♥♥♥♥♥♥♥♥♥♥