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So the level will work in the same playthrough, I tested this on a fresh one!

The Bestiary, I'm afraid is going to endlessly break your game if you manage to get to the extra content area that I added after the game is technically beaten, because the last enemy im pretty sure is like 15 enemies off of where the actual last enemy is, but with hiding the duplicate enemies, this achieves the beast book to be down to a lower number, Unfortunately this does NOT carry over into a existing save, I've tried to see if theres a way to refresh the book in a existing game and I don't think anything will work :( 

(3 edits)

What I'm going to do is fix the drop tables of the duplicate enemies (duplicates for level scaled areas)

 to be pretty much identical (in terms of the main 3 that drop on the bestiary)

This is going to achieve the bestiary to have way more space for me to work on future updates, the bestiary will also be a much easier task to complete, as there won't be like 5 minotaurs, etc in the bestiary that have the exact same drops other then different levels

The only duplicates I feel like should exist are New Game + ones, just because of the actual different stats
What do you feel about this?

(In reality I have like 200 enemies but I was stupid to not think that the duplicates should be hidden)

This being said, with the future updates this extra area is my final area im building, it just really sucks that the bestiary is doing this to me right at the end.. I'm just cringing at the thought that you might have to restart, if theres any way I can even upload a quick version with a head start on some items for you because this is just really shitty and I never intended for the game to break this hard again, as I thought I was past this part of the building process.


EDIT: I'm going to take a pretty long time to figure out how I can completely rework the database, so that there is literally only 1 or 2 duplicates per enemy because I am thinking about how I can scale the areas with the limitations of RPG Maker..