Hi droqen. I'm very glad to have "rejuvenated" your energy on this game!
> i love the idea of different levels -- that sounds very doable and rich space for new social constructs
FWIW what I was thinking of was less along the lines of "you finished Level 1, now on to Level 2" and more like Mario Kart or Counter Strike where there are a bunch of different levels to choose in the menu, or they just rotate around after 10 minutes or so.
Since you asked about play-by-play, I'll tell you my favourite little moment: one of my brothers and I were stuck on the top floor of the tower with no ladders down, wall on the left, high drop on the right. One of us had to jump off to push the arrows. I had 1 heart and my brother had 2, but I was on the right so I had to jump off first. We had a pushing struggle for awhile and in the end realised that if I pushed him up against the wall on the left, I could squeeze past him and he could jump off non-fatally. But in all this time, the other brother activated some machine (don't remember which) causing the one up top with me to lose his second-last heart and now one of us was forced to suicide.
Looking forward to your May 11 game!