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(1 edit)

Thank you so much for this very thoughtful and kind feedback!  And wow -- I *am* a fan of Twin Peaks, so I'm sure you're right about the influence!  I'm glad that you experienced the game in ways I was hoping players would, and your feedback on the dialogue system is also very helpful -- I use Unity timelines right now, but building a simple custom system that allows the button-pressed dialogue is probably a better idea, if I can get it working.  As it is, I have to make a best guess at the pacing of it.  I should also say that after I played your game, I was so impressed with how much gameplay there was, how many well-tuned puzzles, mechanisms and enemies you had designed for the player, that I felt like that's also an area I want to improve in my games in the future.  Thanks again!