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The platform mechanics are a little buggy sometimes (wall stiching) and I think I was hard locked in the level were you have to fire a bullet to the left side of the level which then travelled all the way back to the right and (closed?) a vertical green and a horizontal blue door.

Ok that was the negativ part, now for the positiv. I think this is a solid interpretation of the theme. I really like the graphics you implemented there, I think I saw some glow, but as I say "I think", if there was some, you nailed the amount of it! Great job!