25 FEB 2023:
Got a LOT done this week! Yesterday I worked off and on most of the day.
- As I write, I'm in the process of re-rendering the opening animation. This time it will take up the whole screen and not just a square portion of it. This will be much more immersive. Only downside is that the .png files are pretty large, but maybe I can trim them down some to make it more practical.
- Speaking of trimming down .png files, I cropped all of the images for the battleships and carriers. These were greatly impacting load times. A single battleship graphics folder would be 15MB -- but after cropping the files I got it down to 3MB. Load times also decreased which is excellent.
- The player can now destroy the cargo ship guns. But I still have to make the destroyed versions in Blender and some explosion effects in Embergen.
- Also re-organized and simplified some of the code, especially for the player bullets.
- How convenient, Blender just got done rendering, so here's a gif of the new opening animation! The game is meant to be played in a widescreen format.
- I have a business trip all next week, so probably not much in the way of updates next Saturday.
REMINDER: It's almost the end of the month! You've been working hard! Make those 1s and 0s happy! Back up your harddrive!
QUOTE OF THE WEEK:
"He who is not courageous enough to take risks will accomplish nothing in life." -- Muhammad Ali
Thanks for reading and have a great rest of your week!