Ahh yes, 'talking to children', but also proceeds to insult the name of an alt account for no particular reason. I am indeed a game developer, I have released 2 games for sale and busy on a third. I have entered about 15 or so gamejams (mostly ludum dare) in my time alive, and I have 14 years coding experience. Of course, that's all dick waving and doesn't really mean anything nor do you believe it. But at least I do actually have experience working on games, working with publishers, and most importantly for this conversation, have experience working with fans :P
It does make sense you'd not think I'd sound like a gamedev, considering you have yet to publish a game at all. Our mindsets will be quite different that I'm more than a decade ahead of you in my career.
'Account was made an hour ago' and yours was made 6 days ago :) I decided to make an account upon seeing lipstor harassing mofu as it irritates me to see that sort of thing happen to other game devs. I don't care how warranted it is, they can handle it civilly rather than whatever the hell is going on here.
I have said much the same point as you, about feature creep and such, if you read my comment.
Mofu does indeed have a job, which is why I motion for people to be nicer. I've been in the same boat, working full time while having to use all my spare time for game development. It's very stressful and quite hellish, it doesn't help when the person who's been your biggest fan and most useful support suddenly turns on you.
Keep in mind, none of this time I have said that lipstor's points are invalid. While I don't agree with lipstors methods of relaying his opinions, I do agree that rushing a game can lead to a worse outcome. And I'm fully aware of the issues feature(I guess fetish in this case?) creep causes. If mofu has been doing the things lipstor has accused of him, there are far better ways to handle it, than spamming comments in a way that comes across as a crazed fan.
As for saying Lipstor puts in twice as much work, I don't buy this. It takes roughly 2000 hours to code a decently sized indie game, judging from my own experience. And that's excluding all the art mofu would have to draw as well. I can't imagine how someone simply helping support the game is somehow doing more than that? Honestly I'm a bit shocked you could even say this as a gamedev yourself, you know full well how much effort goes into making a polished experience.