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My first idea ballooned out of scope almost immediately, but I really liked it, so I went against my instincts and tried to go for it anyway. Bad idea! The idea was for a one man traveling Space Band that gets sent to space stations to restore sanity to engineers that have been isolated for too long. They idea was for a point and click like adventure where you'd have to find out what kind of music they like, macguyver parts of the ship into the necessary instruments, compose a song, and the perform it. It just became really art/music heavy, two of my weakest skills and especially dreadful as I am working solo.

So I've scrapped everything and I'm back in the game with a much simpler idea: a Mars Base Simulator. It will be a single screen game where you are the first human to Mars and you'll be responsible for building out the base. Unfortunately a Martian dust storm has thrust you into darkness, so all of your equipment which is solar powered has been disabled. It looks like you'll have to power the entire base with the manual charge button on the head console, time to get to clicking and switch over gear from solar to finger power!

At the moment, this game sounds very similar to cookie clicker, but hoping to add enough differences to make it feel like it's own thing. One idea is that the first thing you'll be able to power will be a 3D Printer that has just enough material to print a rover that can mine more material to build other components to make maintaining the base easier. Hoping that each component with have it's own mini-game mechanic, so it won't just be all clicking!

Here is a screenshot of what I have so far, very simple so far! I had to scrap all my Overlap 2D stuff because it caused a ton of issues with HTML build, which is the target platform for this game. Hope that get's fixed soon, because I was really looking forward to using Overlap 2D as it made it incredibly easy to layout ui elements, but oh well, have to make progress somehow and more importantly need to finish before the deadline!