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(+1)

This game was interesting, to a point where I really wondered what everything did. What states triggered "power ups" if you can even call them that. I would include a bit more input and clarity on this, because it was rather random to me. But the story around it made it all worth it, since at least it was explained that I was a bit of an idiot vampire anyway. ;)

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Hi there! Apologies for the lack of clarity on how different player states (as I call them) worked, I'll work harder to make that more clear in-game in the future. In the meantime, it's like this:

Magic/Health is greater than 100%: Powered up state! Move faster, but health/magic drains faster as you're kind of in a careless overdrive mode. Would have been a greater attack range too, but game jam time constraints and my poor planning meant I didn't implement that.

Magic/Health is less than 10%: Survival state! Move faster, no longer need to hold attack key, but enemies will still hurt you (also I think I made health/magic drain slightly slower so you have a better chance of coming back from it).

In both states different from the norm, all people/enemies are automatically alerted to you, think you're dangerous, and run away or run towards you.

Hope that clears it up a bit, and I'm glad that you liked the writing! Thanks for playing the game and messing about with my wonderfully spaced-out vampire!