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If an uncaught error occurs during runtime, you'll get this issue. There's not much, in the way of a workaround, for now other than restarting SLIME. Borodust and I are working on a fix for this but I'm not sure if we'll have something workable before the end of the game jam. Sorry about that.

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Oh I see. Thanks for the quick response. I'm having trouble with quicklisp aswell, as it doesn't recognize the game's asdf system, so I have to manually load everything. Pain.

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Put your game directory into ~/quicklisp/local-projects. Just in case, give the same name to the game directory, .asd file and your system, e.g. if your system name (as specified via asdf:defsystem) is efeijo-game then ~/quicklisp/local-projects/efeijo-game/efeijo-game.asd

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Thanks for the helpful advice. For some strange reason, today I restarted emacs and the game system loaded on first try! I didn't figure out what was the error source, but I remember sbcl was trying to compile "packages.lisp" from /tmp/packages.lisp, which doesn't exist.