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(2 edits) (+1)

Thanks!

Originally, there were no AI battles planned. As a result, the game architecture is not built with skippable battles in mind. However, during playtesting, I find myself needing to know what happens on the enemy turns in order to plan for my next turn, so I sort of shoved it in late in development.

I do plan to release a post-jam version later, so I'll keep this in mind!