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(1 edit) (-1)

I like this game's concept but I really do feel that using procedural generation to add spice and color anywhere you could possibly think of within interaction scenes would make things allot more fresh and give the elusion of uniqueness between NPC's.  You could also tie lists of potential word/phrase replacements to stats, which would make personality, clothing, and fitness stats feel more important, rather than just a vaguely interesting side note.  Whether it be what an NPC is wearing, how their body looks, some variation in your sexual [or otherwise] technique and the NPC's response to it, the way they choose to say something, what their job is, your PC's physical responses, ETC, it would all be great to see more variation in.  Hopefully I'm explaining this right?
Anyway, if you come up with even just a few things, you can run any existing list of potential proc gen terms through AI to help you come up with others.
try the OpenAI playground on beta.openai.com. Unlike most other Chat GPT models, that one isn't nearly as limited by filters, so even sexual content shouldn't get you flagged.
Please do be careful of the grammar problem if you adopt proc gen though, make sure that the potential terms all fit into the existing sentence structure of the scene.  I've seen so many games use it wrong, and you end up with stuff like "Kate *hugs* me and wished me luck", "Alex went to the store to buy *waffle*.", ""Have you seen *Forest Gump*?" She Asked. "It's a great series!", "I tugged my brother by the *knee*, leading him over to see what I had found." ETC.  You should make sure to check it first.

I also noticed that while you mentioned the NPC's Bottoms, their is no associated content for that.  I'm not sure if this is a purposeful choice on your part or you just haven't gotten to it, but as a guy who isn't exactly obsessed with that, it still feels like a missing puzzle piece to me.

Anyway, I think this game is pretty cool even if it's a bit sparse at the moment and their are some bugs, and I am really looking forward to what you do with it in the future.  As a blind player, I really appreciate that I can play this game accessibly, given that a huge percentage of modern textual games are even cut off to me, not to mention anything with necessary visuals.
Thanks so much!

(-1)

Hello, Superfreq.

Thanks for playing! I also want to thank you for the feedback & suggestions. I appreciate them very much. If you could, please send details about any bugs you find to my email, max DOT ingram AT novusoperandigames DOT com. I'll do my best to track those down & squash them. Thanks!

Max (Novus Operandi)