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I really feel a lot of potential in this game. Sadly it's taken down by the weird control system, which could work if the game were turn-based, ie. you could pause to plan out next few movements.

I deeply enjoyed the atmosphere and simplicity there, and the fact that you made the black hole the "good guy" here. ^^

Yes, the UX should encourage the player to plan its moves, but currently it gives the illusion that they should try to directly control the ship by clicking on its next move. One idea I had recently was to let the player only edit the next cycle of five moves. However I would need to re-think the interface to make that visually intuitive. I want the game to remain very simple.

Thank you for your feedback!